![]() ![]() At the best of times, I felt like I was in a sci-fi movie where I had to figure out how to get life support back online before everyone died. A break anywhere in the chain can lead to cascading, catastrophic failure. Since resources are constantly consumed to maintain every structure and power cable, rather than just when they’re first built, production needs to be kept up at a minimum baseline at all times. According to Surviving Mars, people need food, water, and oxygen to live. Just about everything comes down to having enough of the proper resources and the ability to get them where they need to be, creating a complex supply chain puzzle. How was I supposed to know that if I didn’t get a machine parts factory running quickly, I’d lose my ability to generate electricity and have to watch helplessly as everything falls apart? It’s the kind of game where I’d recommend you watch someone else who knows what they’re doing play it and take in the basics of keeping a colony’s lights on before diving in yourself. How was I supposed to know that I needed a machine parts factory quickly?It became a lot more fun once I’d failed my way into a better grasp of its systems, but that initial learning period was more frustrating than anything else. As I was learning the ropes I spent a lot of time sitting around confused about what to do next while I waited for a crucial advancement to become available in the semi-randomized tech tree or for my pool of prospective colonists back on Earth to refill. To be fair, Surviving Mars is mostly a sandbox game in which you’re free to run your colony as you see fit, but there are certain benchmarks you’re encouraged to hit, like maintaining a colony of at least 100 people. Getting all of these pieces to work together is no simple task, and you’re given relatively incomplete, almost bare-minimum advice on how to do so. ![]()
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